• Posted by Travis Williams
I never like giving you bad news everyone. Especially so close to launch. The reason this news is coming now is because we always try our VERY best to remove issues before you see it. This time we simply weren’t able to overcome them. I am not going into a lot of specifics about what is caus...
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• Posted by Travis Williams
When we first started working on PAIN we knew that launchable characters were going to be extremely important in PAIN. We thought of quite a few people who we believed “fit the PAIN bill” these were archetypes and personalities that we would enjoy seeing in the launcher. Some of these ...
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• Posted by Travis Williams
I remember telling some employees before that game development isn’t a democracy. I said at best development should be a benevolent dictatorship. I held that opinion because oftentimes when you get too many cooks in a kitchen, it does spoil the soup. Oddly enough I haven’t felt that wa...
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• Posted by Jason Coker
So I fired up PAIN the other day, and my wife asked me, “Aren’t you tired of this game yet? I mean, I think it’s fun, but you helped to MAKE it. You HAVE to play it. Aren’t you sick of it?”
Nope.
Then I had to ask myself why. Well, anyb...
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• Posted by Travis Williams
Comedy, Chaos,
Creativity, Competition…and Community. Those are the five C’s that govern PAIN’s
development process. At times that last C really makes me nervous. I think it’s
because I have to make decisions and then come back and vet them with you all.
Sometimes those ...
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