• Posted by Jason Coker
Greetings, all. By now, I’m sure you’ve noticed a few changes around the House of PAIN, yeah? We figured it’s only fair to give you some new eye candy for the holidays. I’m sure you’ve also noticed that the PAIN Labs have gotten a bit of festive trea...
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• Posted by Travis Williams
So it’s been a year now… actually a little over a year since PAIN was released on The PlayStation Network. I can’t actually believe all you cats are still here. That makes me proud actually. Some of you are old faces and some of you are new faces. Whatever age your “face&r...
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• Posted by Travis Williams
I never like giving you bad news everyone. Especially so close to launch. The reason this news is coming now is because we always try our VERY best to remove issues before you see it. This time we simply weren’t able to overcome them. I am not going into a lot of specifics about what is caus...
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• Posted by Travis Williams
When we first started working on PAIN we knew that launchable characters were going to be extremely important in PAIN. We thought of quite a few people who we believed “fit the PAIN bill” these were archetypes and personalities that we would enjoy seeing in the launcher. Some of these ...
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• Posted by Travis Williams
I remember telling some employees before that game development isn’t a democracy. I said at best development should be a benevolent dictatorship. I held that opinion because oftentimes when you get too many cooks in a kitchen, it does spoil the soup. Oddly enough I haven’t felt that wa...
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